09. Which Movement Mechanic Is Best?
Given this scenario, which movement mechanic makes sense?
QUESTION:
If you were building a mobile in-vr photography experience where you were challenged to take awesome pictures of an environment, which movement mechanic would you use and why?
ANSWER:
There is no 'correct' answer here, but your decision should be justified! Here's an example reflection:
While any of the movement mechanics we have discussed would work for our photography experience, if it were up to me, I’d go with ground raycasting and dashing forwards. Ground raycasting would allow players to get their own unique vantage points. Waypoint movement or on-rails movement would limit the angles they could take their pictures from.